Tuesday, October 8, 2024

Sound

Prior to the project assignation, we discussed the different kinds of sounds used to produce films such as diegetic and non-diegetic sound, sound motifs, and scores. The additional assigned videos demonstrated the use of the Foley technique to create sounds using objects that simulate the audio of the object in the film.


For this project we had to make a soundscape and create a scene using only audio. The goal was to create a cohesive scene without the use of video by layering and editing sounds to make the soundscape. In addition, we needed to create at least four Foley sounds using objects we had laying around at home. For this project we were assigned our partners, mine being Zach London. We approached the project by first creating an outline with specific scenes and multiple sounds listed underneath each scene to help create the auditory picture. We also decided to split the work, with each person doing a portion of the scene and then editing the two bits together.


During our brainstorming we first wanted to do a restaurant scene before ultimately deciding to do a carnival fair. We listed the sounds you'd typically hear such as roller coasters, chatter, people cheering, and games ringing as people played. The outline helped me figure out all the sounds I would have to gather to edit together and also have an idea of where they should go timeline-wise. To edit we used Adobe Audiation, a program I had not used before and sort of learned how to use throughout the process. I found it difficult to adjust to the program, especially because my partner already knew how to work it, but eventually I was able to use it to create my portion of the project.


Overall I feel like I did a good job, especially given my lack of experience, and felt like I was able to create the atmosphere and make my part of the scene sound cohesive. I would, however, have added more layered sounds and played around with the speed and volume of the sound clips as well as effects to help bring my part from basic to a more well developed soundscape.

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